2010
I designed, developed, and deployed an interactive art exhibit, Flegs. I iterated through multiple project ideas and tested them for feasibility (could they be implemented in less than a month? are they interesting?) because no prompt for this assignment was given. I used OpenFrameworks and C++ to detect people and project silouhettes of funny legs on them.
My final project for Interactive Art and Computational Design at Carnegie Mellon University. I knew I wanted to somehow make the Gate's Helix come to life, and with an assignment prompt of "do anything," I did just that. The Helix is a large circular ramp that connects the third, fourth, and fifth floors in the Gates Center for Computer Science. It's a pleasant walk, but suffers from a lack of visual stimulus. What a perfect opportunity for some sort of interactive "art" installation. Flegs began as nothing more than a photograph of a sketch of feet placed in an opportune location.
In less than one month, I learned OpenFrameworks and C++, I coded and coded and coded until something worked, and then I tweaked and tested until I ran out of time. I did all the programming and animations. To test, I recorded a video in the location I intended to place the installation. I used that video as input for the application.
Visual Studio 2008, OpenFrameworks (with OpenCV), C++, Adobe Photoshop CS4, Final Cut Pro